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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 11 - Renderer Objects / Renderer Objects Reference


Constants

This section describes the constants that you can use to specify vendor and engine IDs, CSG object IDs, and CSG equations.


Subtopics
Vendor IDs
Engine IDs
CSG Object IDs
CSG Equations

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© Apple Computer, Inc.
11 JUL 1996